Tag: Guide

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  • Quick Reference Guide

    h3. [[Combat Guide]] h3. [[Rolling Guide]] h3. [[Character Creation Guide]] h3. [[Insight Guide]] h3. Experience Guide * Start with 40 points of Experience, gain more though play * Cost to increase: ** Advantages/Disadvantages - Cost …

  • Combat Guide

    h2. Void Uses * Gain a bonus of +1k1 to a skill trait, ring or Spell casting roll(prior to roll being made). * Increase skill from 0 to 1 for a single roll to avoid untrained roll penalty * Reduce wounds suffered from a single source by 10. ( …

  • Rolling Guide

    h4. Roll notation * xky - roll _x_ dice and keep _y_ of them. * All dice are d10s h4. Types of Rolls * Skill Rolls ** Most common ** [Skill]/[Trait] ** [Skill + Trait] k [Trait] * Trait Rolls ** [Trait] k [Trait] * Ring Rolls ** [Ring …

  • Character Creation Guide

    h2. Stats An explanation of all the various words on the character sheet h3. Clan This is perhaps the largest and broadest defining quality of your character. A character is loyal to his clan above all else. (If he or she wants to uphold bushido) …

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